unreal.DMMaterialFlagsTranslucency

class unreal.DMMaterialFlagsTranslucency

Bases: EnumBase

EDMMaterial Flags Translucency

C++ Source:

  • Plugin: DynamicMaterial

  • Module: DynamicMaterialEditor

  • File: DynamicMaterialModelEditorOnlyData.h

ALLOW_FRONT_LAYER_TRANSLUCENCY: DMMaterialFlagsTranslucency = Ellipsis

Allows a translucent material to be used with Front Layer Translucency by compiling additional shaders. Useful for controlling what should be included in Front Layer Translucency.

Type:

8

ALLOW_TRANSLUCENT_CUSTOM_DEPTH_WRITES: DMMaterialFlagsTranslucency = Ellipsis

Allows a translucent material to be used with custom depth writing by compiling additional shaders.

Type:

4

DISABLE_DEPTH_TEST: DMMaterialFlagsTranslucency = Ellipsis

Whether to draw on top of opaque pixels even if behind them. This only has meaning for translucency.

Type:

1

DITHER_OPACITY_MASK: DMMaterialFlagsTranslucency = Ellipsis

Dither opacity mask. When combined with Temporal AA this can be used as a form of limited translucency which supports all lighting features.

Type:

32

SCREEN_SPACE_REFLECTIONS: DMMaterialFlagsTranslucency = Ellipsis

SSR on translucency.

Type:

2

WRITE_ONLY_ALPHA: DMMaterialFlagsTranslucency = Ellipsis

Whether the transluency pass should write its alpha, and only the alpha, into the framebuffer.

Type:

16