unreal.DMMaterialFlagsForwardRenderer

class unreal.DMMaterialFlagsForwardRenderer

Bases: EnumBase

EDMMaterial Flags Forward Renderer

C++ Source:

  • Plugin: DynamicMaterial

  • Module: DynamicMaterialEditor

  • File: DynamicMaterialModelEditorOnlyData.h

ALPHA_TO_COVERAGE: DMMaterialFlagsForwardRenderer = Ellipsis

Use alpha to coverage for masked material on mobile, make sure MSAA is enabled as well.

Type:

2

FORWARD_BLENDS_SKY_LIGHT_CUBEMAPS: DMMaterialFlagsForwardRenderer = Ellipsis

Enables blending of sky light cubemap textures. When disabled, the secondary cubemap is only visible when the blend factor is 1.

Type:

16

FORWARD_RENDER_USE_PREINTEGRATED_GF_FOR_SIMPLE_IBL: DMMaterialFlagsForwardRenderer = Ellipsis

Use preintegrated GF lut for simple IBL, but will use one more sampler.

Type:

4

HIGH_QUALITY_FORWARD_REFLECTIONS: DMMaterialFlagsForwardRenderer = Ellipsis

Enables multiple parallax-corrected reflection captures that blend together.

Type:

8

MOBILE_SEPARATE_TRANSLUCENCY: DMMaterialFlagsForwardRenderer = Ellipsis

Depth testing is not available).

Type:

1

Type:

Indicates that the translucent material should not be affected by bloom or DOF. (Note

PLANAR_FORWARD_REFLECTIONS: DMMaterialFlagsForwardRenderer = Ellipsis

Enabling this setting reduces the number of samplers available to the material as one more sampler will be used for the planar reflection.

Type:

32