unreal.DMMaterialFlagsForwardRenderer¶
- class unreal.DMMaterialFlagsForwardRenderer¶
Bases:
EnumBaseEDMMaterial Flags Forward Renderer
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DynamicMaterialModelEditorOnlyData.h
- ALPHA_TO_COVERAGE: DMMaterialFlagsForwardRenderer = Ellipsis¶
Use alpha to coverage for masked material on mobile, make sure MSAA is enabled as well.
- Type:
2
- FORWARD_BLENDS_SKY_LIGHT_CUBEMAPS: DMMaterialFlagsForwardRenderer = Ellipsis¶
Enables blending of sky light cubemap textures. When disabled, the secondary cubemap is only visible when the blend factor is 1.
- Type:
16
- FORWARD_RENDER_USE_PREINTEGRATED_GF_FOR_SIMPLE_IBL: DMMaterialFlagsForwardRenderer = Ellipsis¶
Use preintegrated GF lut for simple IBL, but will use one more sampler.
- Type:
4
- HIGH_QUALITY_FORWARD_REFLECTIONS: DMMaterialFlagsForwardRenderer = Ellipsis¶
Enables multiple parallax-corrected reflection captures that blend together.
- Type:
8
- MOBILE_SEPARATE_TRANSLUCENCY: DMMaterialFlagsForwardRenderer = Ellipsis¶
Depth testing is not available).
- Type:
1
- Type:
Indicates that the translucent material should not be affected by bloom or DOF. (Note
- PLANAR_FORWARD_REFLECTIONS: DMMaterialFlagsForwardRenderer = Ellipsis¶
Enabling this setting reduces the number of samplers available to the material as one more sampler will be used for the planar reflection.
- Type:
32