unreal.CustomizableObjectState¶
- class unreal.CustomizableObjectState¶
Bases:
StructBaseCustomizable Object State
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CustomizableObjectNodeObject.h
Editor Properties: (see get_editor_property/set_editor_property)
build_only_first_lod(bool): [Read-Write]disable_mesh_streaming(bool): [Read-Write] If this is enabled, Mesh streaming won’t be used for this state, and all LODs will be generated when an instance is first updated.disable_texture_streaming(bool): [Read-Write] If this is enabled, texture streaming won’t be used for this state, and full images will be generated when an instance is first updated.forced_parameter_values(Map[str, str]): [Read-Write]live_update_mode(bool): [Read-Write] LiveUpdateMode will reuse instance temp. data between updates and speed up update times, but spend much more memory. Good for customization screens, not for actual gameplay modes.name(str): [Read-Write]runtime_parameters(Array[str]): [Read-Write]texture_compression_strategy(TextureCompressionStrategy): [Read-Write] Special treatment of texture compression for this state.ui_metadata(MutableStateUIMetadata): [Read-Write]