unreal.CustomizableObjectNodeTextureTransform

class unreal.CustomizableObjectNodeTextureTransform(outer: Object | None = None, name: Name | str = 'None')

Bases: CustomizableObjectNode

Customizable Object Node Texture Transform

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CustomizableObjectNodeTextureTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • address_mode (TextureTransformAddressMode): [Read-Write]

  • error_msg (str): [Read-Write] Error/Warning description

  • keep_aspect_ratio (bool): [Read-Write] If true, the operation will keep the source aspect ratio regardless of the output image size

  • reference_texture (Texture2D): [Read-Write] Reference Texture used to decide the texture properties of the mutable-generated textures connected to this material (e.g. LODBias, Size X,…). If null, mutable default texture properties will be applied.

  • texture_size_x (uint32): [Read-Write] Set the width of the Texture. If greater than zero, it overrides the Reference Texture width.

  • texture_size_y (uint32): [Read-Write] Set the height of the Texture. If greater than zero, it overrides the Reference Texture height.