unreal.CustomizableObjectNodeTextureTransform¶
- class unreal.CustomizableObjectNodeTextureTransform(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeCustomizable Object Node Texture Transform
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CustomizableObjectNodeTextureTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
address_mode(TextureTransformAddressMode): [Read-Write]error_msg(str): [Read-Write] Error/Warning descriptionkeep_aspect_ratio(bool): [Read-Write] If true, the operation will keep the source aspect ratio regardless of the output image sizereference_texture(Texture2D): [Read-Write] Reference Texture used to decide the texture properties of the mutable-generated textures connected to this material (e.g. LODBias, Size X,…). If null, mutable default texture properties will be applied.texture_size_x(uint32): [Read-Write] Set the width of the Texture. If greater than zero, it overrides the Reference Texture width.texture_size_y(uint32): [Read-Write] Set the height of the Texture. If greater than zero, it overrides the Reference Texture height.