unreal.CustomizableObjectNodeTable

class unreal.CustomizableObjectNodeTable(outer: Object | None = None, name: Name | str = 'None')

Bases: CustomizableObjectNode

Customizable Object Node Table

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CustomizableObjectNodeTable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • add_none_option (bool): [Read-Write] If true, adds a “None” parameter option

  • compilation_filter_options (Array[TableNodeCompilationFilter]): [Read-Write]

  • default_row_name (Name): [Read-Write] Name of the row that will be used as default value.

  • error_msg (str): [Read-Write] Error/Warning description

  • filter_paths (Array[Name]): [Read-Write]

  • gather_tags (bool): [Read-Write] Given a row, add all tags found in GameplayTag columns to its Parameter UI Metadata

  • param_ui_metadata (MutableParamUIMetadata): [Read-Write]

  • param_ui_metadata_column (Name): [Read-Write] Name of the column that contains the MutableUIMetadata of the row options.

  • parameter_name (str): [Read-Write] Name of the property parameter

  • pose_reference_mesh (SkeletalMesh): [Read-Write] TODO Remove. Only used because poses are the diff from a Reference Skeleton. Once the pose is absolute remove this.

  • structure (ScriptStruct): [Read-Write] Pointer to the Struct Asset represented in this node

  • table (DataTable): [Read-Write] Pointer to the Data Table Asset represented in this node

  • table_data_gathering_mode (TableDataGatheringSource): [Read-Write] Source where table gathers the data

  • thumbnail_column (Name): [Read-Write] Name of the column that contains the asset to use its thumbnails as option thumbnails.

  • use_material_color (bool): [Read-Write] If true, the “None” colors will use the color of the material parameter.

    If false, the “None” colors will be black. Note: if this option is true and the colors are used to generate textures, “None” option colors will be set to black.

  • version_column (Name): [Read-Write] Name of the column that contains the Version options.