unreal.CustomizableObjectNodeSkeletalMesh¶
- class unreal.CustomizableObjectNodeSkeletalMesh(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeCustomizable Object Node Skeletal Mesh
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CustomizableObjectNodeSkeletalMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_blueprint_slot_name(Name): [Read-Write] The anim slot associated with the AnimInstanceanim_instance(Class): [Read-Write] The anim instance that will be gathered by a Generated instance if it contains this skeletal mesh part,it will be grouped by component and AnimBlueprintSlot (the next UProperty).
animation_gameplay_tags(GameplayTagContainer): [Read-Write] Animation tags that will be gathered by a Generated instance if it contains this skeletal mesh part,it will not be grouped by component or AnimBlueprintSlot
error_msg(str): [Read-Write] Error/Warning descriptionskeletal_mesh(SkeletalMesh): [Read-Write]use_all_real_time_morphs(bool): [Read-Write]used_real_time_morph_target_names(Array[str]): [Read-Write] Morphs