unreal.CustomizableObjectNodeSkeletalMesh

class unreal.CustomizableObjectNodeSkeletalMesh(outer: Object | None = None, name: Name | str = 'None')

Bases: CustomizableObjectNode

Customizable Object Node Skeletal Mesh

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CustomizableObjectNodeSkeletalMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_blueprint_slot_name (Name): [Read-Write] The anim slot associated with the AnimInstance

  • anim_instance (Class): [Read-Write] The anim instance that will be gathered by a Generated instance if it contains this skeletal mesh part,

    it will be grouped by component and AnimBlueprintSlot (the next UProperty).

  • animation_gameplay_tags (GameplayTagContainer): [Read-Write] Animation tags that will be gathered by a Generated instance if it contains this skeletal mesh part,

    it will not be grouped by component or AnimBlueprintSlot

  • error_msg (str): [Read-Write] Error/Warning description

  • skeletal_mesh (SkeletalMesh): [Read-Write]

  • use_all_real_time_morphs (bool): [Read-Write]

  • used_real_time_morph_target_names (Array[str]): [Read-Write] Morphs