unreal.CustomizableObjectNodeObjectGroup

class unreal.CustomizableObjectNodeObjectGroup(outer: Object | None = None, name: Name | str = 'None')

Bases: CustomizableObjectNode

Customizable Object Node Object Group

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CustomizableObjectNodeObjectGroup.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_pose_priority (int8): [Read-Write] The pose defined in meshes deriving from this node will inherit this bone pose priority. Decides the bone pose to keep when two bones that have the same bone usage flags (E.g. EBoneUsageFlags::Skinning). The one with higher priority will be kept.

  • default_value (str): [Read-Write]

  • error_msg (str): [Read-Write] Error/Warning description

  • group_name (str): [Read-Write]

  • group_type (CustomizableObjectGroupType): [Read-Write]

  • param_ui_metadata (MutableParamUIMetadata): [Read-Write]

  • socket_priority (int8): [Read-Write] The sockets defined in meshes deriving from this node will inherit this socket priority. When in the generated merged mesh there are clashes with socket names, the one with higher priority will be kept and the other discarded.