unreal.CustomizableObjectNodeMeshReshape

class unreal.CustomizableObjectNodeMeshReshape(outer: Object | None = None, name: Name | str = 'None')

Bases: CustomizableObjectNode

Customizable Object Node Mesh Reshape

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CustomizableObjectNodeMeshReshape.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_laplacian_smoothing (bool): [Read-Write] Enable laplacian smoothing to the result of the base mesh reshape.

  • bones_to_deform_v2 (Array[Name]): [Read-Write] Array with selected bones that will be deformed

  • error_msg (str): [Read-Write] Error/Warning description

  • physics_bodies_to_deform_v2 (Array[Name]): [Read-Write] Array with bones with physics bodies that will be deformed

  • physics_selection_method (BoneDeformSelectionMethod): [Read-Write]

  • recompute_normals (bool): [Read-Write] Enable recompute normals after the reshape operation.

  • reshape_physics (bool): [Read-Write] Enable the deformation of physics volumes of the base mesh

  • reshape_pose (bool): [Read-Write] Enable the deformation of the skeleton of the base mesh.

  • reshape_vertices (bool): [Read-Write] Enable the deformation of the vertices of the base mesh.

  • selection_method (BoneDeformSelectionMethod): [Read-Write] Bone Reshape Selection Method

  • vertex_color_usage (MeshReshapeColorUsage): [Read-Write]