unreal.CustomizableObjectNodeMeshReshape¶
- class unreal.CustomizableObjectNodeMeshReshape(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeCustomizable Object Node Mesh Reshape
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CustomizableObjectNodeMeshReshape.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_laplacian_smoothing(bool): [Read-Write] Enable laplacian smoothing to the result of the base mesh reshape.bones_to_deform_v2(Array[Name]): [Read-Write] Array with selected bones that will be deformederror_msg(str): [Read-Write] Error/Warning descriptionphysics_bodies_to_deform_v2(Array[Name]): [Read-Write] Array with bones with physics bodies that will be deformedphysics_selection_method(BoneDeformSelectionMethod): [Read-Write]recompute_normals(bool): [Read-Write] Enable recompute normals after the reshape operation.reshape_physics(bool): [Read-Write] Enable the deformation of physics volumes of the base meshreshape_pose(bool): [Read-Write] Enable the deformation of the skeleton of the base mesh.reshape_vertices(bool): [Read-Write] Enable the deformation of the vertices of the base mesh.selection_method(BoneDeformSelectionMethod): [Read-Write] Bone Reshape Selection Methodvertex_color_usage(MeshReshapeColorUsage): [Read-Write]