unreal.CustomizableObjectNodeComponentMesh¶
- class unreal.CustomizableObjectNodeComponentMesh(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeComponentCustomizable Object Node Component Mesh
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CustomizableObjectNodeComponentMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
error_msg(str): [Read-Write] Error/Warning descriptionreference_skeletal_mesh(SkeletalMesh): [Read-Write] All the Skeletal Meshes generated for this component will use the Reference Skeletal Mesh properties for everything Mutable doesn’t create or modify. This includes data like LOD distances, Physics properties, Bounding Volumes, Base Skeleton, and more.The Reference Skeletal Mesh can be used as a placeholder mesh when there are too many actors or in situations of stress where the generation of the Skeletal Mesh might take a few seconds to complete.