unreal.CustomizableObjectNodeAnimationPose

class unreal.CustomizableObjectNodeAnimationPose(outer: Object | None = None, name: Name | str = 'None')

Bases: CustomizableObjectNode

Customizable Object Node Animation Pose

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CustomizableObjectNodeAnimationPose.h

Editor Properties: (see get_editor_property/set_editor_property)

  • error_msg (str): [Read-Write] Error/Warning description

  • pose_asset (PoseAsset): [Read-Write]

  • reference_skeletal_mesh (SkeletalMesh): [Read-Write] TODO Remove. Only used because poses are the diff from a Reference Skeleton. Once the pose is absolute remove this.