unreal.CustomizableObjectNodeAnimationPose¶
- class unreal.CustomizableObjectNodeAnimationPose(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeCustomizable Object Node Animation Pose
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CustomizableObjectNodeAnimationPose.h
Editor Properties: (see get_editor_property/set_editor_property)
error_msg(str): [Read-Write] Error/Warning descriptionpose_asset(PoseAsset): [Read-Write]reference_skeletal_mesh(SkeletalMesh): [Read-Write] TODO Remove. Only used because poses are the diff from a Reference Skeleton. Once the pose is absolute remove this.