unreal.CurveEditorFFTFilter
¶
- class unreal.CurveEditorFFTFilter(outer=None, name='None')¶
Bases:
unreal.CurveEditorFilterBase
Curve Editor FFTFilter
C++ Source:
Plugin: CurveEditorTools
Module: CurveEditorTools
File: CurveEditorFFTFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
cutoff_frequency
(float): [Read-Write] Normalized between 0-1. In a low pass filter, the lower the value is the smoother the output. In a high pass filter the higher the value the smoother the output.order
(int32): [Read-Write] The number of samples used to filter in the time domain. It maps how steep the roll off is for the filter.response
(CurveEditorFFTFilterClass): [Read-Write] Which FFT filter implementation to use.type
(CurveEditorFFTFilterType): [Read-Write] Which frequencies are allowed through. For example, low-pass will let low frequency through and remove high frequency noise.
- property cutoff_frequency¶
[Read-Write] Normalized between 0-1. In a low pass filter, the lower the value is the smoother the output. In a high pass filter the higher the value the smoother the output.
- Type
(float)
- property order¶
[Read-Write] The number of samples used to filter in the time domain. It maps how steep the roll off is for the filter.
- Type
(int32)
- property response¶
[Read-Write] Which FFT filter implementation to use.
- Type
- property type¶
[Read-Write] Which frequencies are allowed through. For example, low-pass will let low frequency through and remove high frequency noise.
- Type