unreal.CopyMeshToAssetUseNewMaterialsOptions¶
- class unreal.CopyMeshToAssetUseNewMaterialsOptions¶
Bases:
EnumBaseOptions for how to use the NewMaterials array when copying materials to a mesh asset
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshAssetFunctions.h
- REPLACE_ASSET_MATERIALS: CopyMeshToAssetUseNewMaterialsOptions = Ellipsis¶
Fully replace asset materials list with the provided set
- Type:
0
- SET_LOD_MATERIALS: CopyMeshToAssetUseNewMaterialsOptions = Ellipsis¶
Use the provided new materials as the material for the newly-set LOD, only adding asset materials as-needed
- Type:
1