unreal.CopyMeshToAssetUseNewMaterialsOptions

class unreal.CopyMeshToAssetUseNewMaterialsOptions

Bases: EnumBase

Options for how to use the NewMaterials array when copying materials to a mesh asset

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshAssetFunctions.h

REPLACE_ASSET_MATERIALS: CopyMeshToAssetUseNewMaterialsOptions = Ellipsis

Fully replace asset materials list with the provided set

Type:

0

SET_LOD_MATERIALS: CopyMeshToAssetUseNewMaterialsOptions = Ellipsis

Use the provided new materials as the material for the newly-set LOD, only adding asset materials as-needed

Type:

1