unreal.ConversationEntryList¶
- class unreal.ConversationEntryList(entry_tag: GameplayTag = Ellipsis, destination_list: None = [], entry_identifier: str = '')¶
Bases:
StructBaseThere may be multiple databases with the same entrypoint tag, this struct holds all of those nodes with the same matching tag name, so that the entry point is effectively randomized when there are multiple copies.
C++ Source:
Plugin: CommonConversation
Module: CommonConversationRuntime
File: ConversationDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
destination_list(Array[Guid]): [Read-Write]entry_identifier(str): [Read-Write]entry_tag(GameplayTag): [Read-Write]
- property entry_tag: GameplayTag¶
[Read-Only]
- Type: