unreal.ConversationEntryList

class unreal.ConversationEntryList(entry_tag: GameplayTag = Ellipsis, destination_list: None = [], entry_identifier: str = '')

Bases: StructBase

There may be multiple databases with the same entrypoint tag, this struct holds all of those nodes with the same matching tag name, so that the entry point is effectively randomized when there are multiple copies.

C++ Source:

  • Plugin: CommonConversation

  • Module: CommonConversationRuntime

  • File: ConversationDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • destination_list (Array[Guid]): [Read-Write]

  • entry_identifier (str): [Read-Write]

  • entry_tag (GameplayTag): [Read-Write]

property destination_list: None

[Read-Only]

Type:

(Array[Guid])

property entry_identifier: str

[Read-Only]

Type:

(str)

property entry_tag: GameplayTag

[Read-Only]

Type:

(GameplayTag)