unreal.ControlRigShapeDefinition¶
- class unreal.ControlRigShapeDefinition(shape_name: Name = 'None', transform: Transform = Ellipsis, shape_proxy: Object = Ellipsis)¶
Bases:
StructBaseShape
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigGizmoLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
shape_name(Name): [Read-Write]shape_proxy(Object): [Read-Write]static_mesh(StaticMesh): [Read-Write] deprecated: Use ShapeProxy instead.transform(Transform): [Read-Write]
- property static_mesh: StaticMesh¶
[Read-Write] deprecated: Use ShapeProxy instead.
- Type: