unreal.ControlRigEditorAsset¶
- class unreal.ControlRigEditorAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
RigVMEditorAssetControl Rig Editor Asset
C++ Source:
Plugin: ControlRig
Module: ControlRigDeveloper
File: ControlRigEditorAsset.h
- get_hierarchy() RigHierarchy¶
Get Hierarchy
- Return type:
- get_hierarchy_controller() RigHierarchyController¶
Get Hierarchy Controller
- Return type:
- set_preview_mesh(preview_mesh, mark_as_dirty=True) None¶
IInterface_PreviewMeshProvider Overrides Begins
- Parameters:
preview_mesh (SkeletalMesh)
mark_as_dirty (bool)