unreal.ConformType¶
- class unreal.ConformType¶
Bases:
EnumBaseEConform Type
C++ Source:
Plugin: MetaHuman
Module: MetaHumanIdentity
File: MetaHumanIdentityParts.h
- COPY: ConformType = Ellipsis¶
Copy the data from the Neutral Pose face mesh to the Template Mesh. Assumes the target mesh is already conformed and in the correct topology expected by the Mesh To MetaHuman service
- Type:
1
- SOLVE: ConformType = Ellipsis¶
Use the Face Fitting conformer, i.e. FitIdentity
- Type:
0