unreal.ComputeGraphComponent

class unreal.ComputeGraphComponent(outer: Object | None = None, name: Name | str = 'None')

Bases: ActorComponent

Component which holds a context for a UComputeGraph. This object creates the graph data providers, and queues the execution.

C++ Source:

  • Plugin: ComputeFramework

  • Module: ComputeFramework

  • File: ComputeGraphComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • asset_user_data_editor_only (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • compute_graph (ComputeGraph): [Read-Write] The Compute Graph asset.

  • data_provider_templates (Array[ComputeDataProvider]): [Read-Write] Serialized data provider properties.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • replicate_using_registered_sub_object_list (bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

property compute_graph: ComputeGraph

[Read-Write] The Compute Graph asset.

Type:

(ComputeGraph)

get_binding_object(binding_index) Object

Get the binding object for the ComputeGraph.

Parameters:

binding_index (int32)

Return type:

Object

initialize_provider(data_interface_index, out_data_provider) None

Initialize a Data Provider object for the ComputeGraph.

Parameters:
  • data_interface_index (int32)

  • out_data_provider (Object)

queue_execute() None

Queue the graph for execution at the next render update.