unreal.CompositeMaskingMode¶
- class unreal.CompositeMaskingMode¶
Bases:
EnumBaseMasking source mode.
C++ Source:
Plugin: Composite
Module: Composite
File: CompositePassMasking.h
- GEOMETRY: CompositeMaskingMode = Ellipsis¶
Render selected meshes as a geometry mask via custom render pass.
- Type:
1
- TEXTURE: CompositeMaskingMode = Ellipsis¶
Use a texture as the mask source.
- Type:
0