unreal.CompositeMaskingMode

class unreal.CompositeMaskingMode

Bases: EnumBase

Masking source mode.

C++ Source:

  • Plugin: Composite

  • Module: Composite

  • File: CompositePassMasking.h

GEOMETRY: CompositeMaskingMode = Ellipsis

Render selected meshes as a geometry mask via custom render pass.

Type:

1

TEXTURE: CompositeMaskingMode = Ellipsis

Use a texture as the mask source.

Type:

0