unreal.CompositeLayerProcessing¶
- class unreal.CompositeLayerProcessing(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CompositeLayerBaseLayer that runs sub-passes on the output of previous layers without merging an additional input. Useful for inserting transforms or color operations between merged layers.
C++ Source:
Plugin: Composite
Module: Composite
File: CompositeLayerProcessing.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name(str): [Read-Write] The display name of the passis_enabled(bool): [Read-Write] Whether or not the pass is active.layer_passes(Array[CompositePassBase]): [Read-Write] Sub-passes applied to this layer’s input before it is merged into the composite stack.name(str): [Read-Write] Deprecated layer display name, use UCompositePassBase::DisplayName. deprecated: Use DisplayName instead.operation(CompositeCoreMergeOp): [Read-Write] Merge operation applied on Input0 with Input1.