unreal.CommonBuildVariant¶
- class unreal.CommonBuildVariant¶
Bases:
StructBaseCommon Build Variant
C++ Source:
Plugin: MeshPartition
Module: MeshPartition
File: MeshPartitionDefinition.h
Editor Properties: (see get_editor_property/set_editor_property)
max_section_complexity(double): [Read-Write]transformer_pipeline(TransformerPipeline): [Read-Write]