unreal.ClothAssetInteractorDataAsset¶
- class unreal.ClothAssetInteractorDataAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataAssetData asset for setting groups of properties on the Chaos Cloth Asset Interactor.
C++ Source:
Plugin: ChaosClothAsset
Module: ChaosClothAssetEngine
File: ClothAssetInteractorDataAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
default_properties(ClothAssetInteractorPropertyBag): [Read-Write] Default Property schema and default values. Property Names should match the Interactor Name to set using the Cloth Asset Interactor. Only property types known to the interactor (float, double, int, string, Vector, Vector2D) will be used to set values.property_sets(Map[Name, ClothAssetInteractorPropertyBag]): [Read-Write] Property sets with matching schema to Default Properties.
- get_property_set(set_name) ClothAssetInteractorPropertyBag¶
Get the Property Set for a given Set Name. If Set Name does not exist, the Default Properties will be returned.
- Parameters:
set_name (Name)
- Return type: