unreal.CineAssemblyLevelSaveOptions¶
- class unreal.CineAssemblyLevelSaveOptions(save_current_level: bool = False, prompt_for_unsaved_changes: bool = False)¶
Bases:
StructBaseWhen opening a level, these options tell us how to handle unsaved changes in the currently open level
C++ Source:
Plugin: CinematicAssemblyTools
Module: CineAssemblyToolsEditor
File: CineAssemblyEditorFunctionLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
prompt_for_unsaved_changes(bool): [Read-Write] Whether the user should be prompted before saving the current levelsave_current_level(bool): [Read-Write] Whether the currently open level should be saved before opening a different level