unreal.CharacterTrajectoryUAFTrait

class unreal.CharacterTrajectoryUAFTrait(outer: Object | None = None, name: Name | str = 'None')

Bases: MassEntityTraitBase

This trait adds the UAF component wrapper and configures variable name references used by UCharacterTrajectoryToUAFProcessor. It should be used alongside UCharacterTrajectoryTrait when UAF integration is needed.

C++ Source:

  • Plugin: UAFMass

  • Module: UAFMass

  • File: CharacterTrajectoryUAFTrait.h

Editor Properties: (see get_editor_property/set_editor_property)

  • uaf_data (CharacterTrajectoryUAFData): [Read-Write]

  • valid_target_config (ProcessorExecutionFlags): [Read-Write] Configures which configurations are targeted by this trait. Use it to have different configurations for client and server, for example.