unreal.CharacterTrajectoryUAFTrait¶
- class unreal.CharacterTrajectoryUAFTrait(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MassEntityTraitBaseThis trait adds the UAF component wrapper and configures variable name references used by UCharacterTrajectoryToUAFProcessor. It should be used alongside UCharacterTrajectoryTrait when UAF integration is needed.
C++ Source:
Plugin: UAFMass
Module: UAFMass
File: CharacterTrajectoryUAFTrait.h
Editor Properties: (see get_editor_property/set_editor_property)
uaf_data(CharacterTrajectoryUAFData): [Read-Write]valid_target_config(ProcessorExecutionFlags): [Read-Write] Configures which configurations are targeted by this trait. Use it to have different configurations for client and server, for example.