unreal.ChaosTrailingEvent

class unreal.ChaosTrailingEvent(component: PrimitiveComponent = Ellipsis, location: Vector = Ellipsis, orientation: Quat = Ellipsis, linear_velocity: Vector = Ellipsis, angular_velocity: Vector = Ellipsis, mass: float = 0.0, local_bounds: Box = Ellipsis, index: int = 0)

Bases: StructBase

Chaos Trailing Event

C++ Source:

  • Module: Engine

  • File: ChaosEventType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angular_velocity (Vector): [Read-Write] Angular Velocity of the trailing piece

  • component (PrimitiveComponent): [Read-Write] Primitive component involved in the trailing event

  • index (int32): [Read-Write] Index of the geometry collection bone if positive

  • linear_velocity (Vector): [Read-Write] Linear Velocity of the trailing piece

  • local_bounds (Box): [Read-Write] Local bounding box of the trailing piece

  • location (Vector): [Read-Write] World location of the trailing piece

  • mass (float): [Read-Write] Mass of the trailing piece in Kilograms

  • orientation (Quat): [Read-Write] World orientation of the trailing piece

property angular_velocity: Vector

[Read-Only] Angular Velocity of the trailing piece

Type:

(Vector)

property component: PrimitiveComponent

[Read-Only] Primitive component involved in the trailing event

Type:

(PrimitiveComponent)

property index: int

[Read-Only] Index of the geometry collection bone if positive

Type:

(int32)

property linear_velocity: Vector

[Read-Only] Linear Velocity of the trailing piece

Type:

(Vector)

property local_bounds: Box

[Read-Only] Local bounding box of the trailing piece

Type:

(Box)

property location: Vector

[Read-Only] World location of the trailing piece

Type:

(Vector)

property mass: float

[Read-Only] Mass of the trailing piece in Kilograms

Type:

(float)

property orientation: Quat

[Read-Only] World orientation of the trailing piece

Type:

(Quat)