unreal.ChaosTrailingEvent¶
- class unreal.ChaosTrailingEvent(component: PrimitiveComponent = Ellipsis, location: Vector = Ellipsis, orientation: Quat = Ellipsis, linear_velocity: Vector = Ellipsis, angular_velocity: Vector = Ellipsis, mass: float = 0.0, local_bounds: Box = Ellipsis, index: int = 0)¶
Bases:
StructBaseChaos Trailing Event
C++ Source:
Module: Engine
File: ChaosEventType.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_velocity(Vector): [Read-Write] Angular Velocity of the trailing piececomponent(PrimitiveComponent): [Read-Write] Primitive component involved in the trailing eventindex(int32): [Read-Write] Index of the geometry collection bone if positivelinear_velocity(Vector): [Read-Write] Linear Velocity of the trailing piecelocal_bounds(Box): [Read-Write] Local bounding box of the trailing piecelocation(Vector): [Read-Write] World location of the trailing piecemass(float): [Read-Write] Mass of the trailing piece in Kilogramsorientation(Quat): [Read-Write] World orientation of the trailing piece
- property angular_velocity: Vector¶
[Read-Only] Angular Velocity of the trailing piece
- Type:
(Vector)
- property component: PrimitiveComponent¶
[Read-Only] Primitive component involved in the trailing event
- Type: