unreal.ChaosSmoothWalkingState

class unreal.ChaosSmoothWalkingState(spring_velocity: Vector = Ellipsis, spring_acceleration: Vector = Ellipsis, intermediate_velocity: Vector = Ellipsis, intermediate_facing: Quat = Ellipsis, intermediate_angular_velocity: Vector = Ellipsis)

Bases: MoverDataStructBase

Internal state data for Chaos smooth walking. Stored in the SyncStateCollection to remain stable across rollback/resim and replication.

C++ Source:

  • Plugin: ChaosMover

  • Module: ChaosMover

  • File: ChaosSmoothWalkingState.h

Editor Properties: (see get_editor_property/set_editor_property)

  • intermediate_angular_velocity (Vector): [Read-Write] Angular velocity of the intermediate spring when using a double spring

  • intermediate_facing (Quat): [Read-Write] Intermediate facing direction when using a double spring

  • intermediate_velocity (Vector): [Read-Write] Intermediate velocity which the velocity spring tracks as a target

  • spring_acceleration (Vector): [Read-Write] Acceleration of internal velocity spring

  • spring_velocity (Vector): [Read-Write] Velocity of internal velocity spring

property intermediate_angular_velocity: Vector

[Read-Only] Angular velocity of the intermediate spring when using a double spring

Type:

(Vector)

property intermediate_facing: Quat

[Read-Only] Intermediate facing direction when using a double spring

Type:

(Quat)

property intermediate_velocity: Vector

[Read-Only] Intermediate velocity which the velocity spring tracks as a target

Type:

(Vector)

property spring_acceleration: Vector

[Read-Only] Acceleration of internal velocity spring

Type:

(Vector)

property spring_velocity: Vector

[Read-Only] Velocity of internal velocity spring

Type:

(Vector)