unreal.ChaosNetInstantMovementEffect¶
- class unreal.ChaosNetInstantMovementEffect¶
Bases:
StructBaseVersion of a FScheduledInstantMovementEffect with networkable instanced struct instead
C++ Source:
Plugin: ChaosMover
Module: ChaosMover
File: ChaosMoverSimulationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
effect(InstancedStruct): [Read-Only]execution_server_frame(int32): [Read-Only]issuance_server_frame(int32): [Read-Only]should_roll_back(bool): [Read-Only] Whether this effect should rollback or not We do not net serialize this value since any effect received from the network should always be rolled back Only effects that were issued locally by the game thread should NOT roll back since resimulation does not run game thread logic again and will fail to generate them againunique_id(uint8): [Read-Only]