unreal.ChaosMover_OnLanded¶
- class unreal.ChaosMover_OnLanded(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseFired after the actor lands on a valid surface.
- Parameters:
chaos_mover_component (ChaosCharacterMoverComponent)
landed_event_data (LandedEventData)
C++ Source:
Plugin: ChaosMover
Module: ChaosMover
File: ChaosCharacterMoverComponent.h