unreal.ChannelDesc

class unreal.ChannelDesc

Bases: StructBase

A Channel represents one layer of information supported by the MegaMesh surface. It is identified by its Name that must be unique in the context of the MegaMesh.

All the Channels are declared in the MegaMesh definition through the ChannelMap.

The ChannelDesc contains the name and extra informations providing ux elements, hints for optimization

The ChannelMap is the collection of Channels. It provides the api to access, author and manage the channels in a MegaMesh.

C++ Source:

  • Plugin: MeshPartition

  • Module: MeshPartition

  • File: MeshPartitionChannel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write]