unreal.CelestialVaultEditorUtilities¶
- class unreal.CelestialVaultEditorUtilities(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryCelestial Vault Editor Utilities
C++ Source:
Plugin: CelestialVault
Module: CelestialVaultEditor
File: CelestialVaultEditorUtilities.h
- classmethod compute_texture_mean_luminance(texture) float or None¶
Compute Texture Mean Luminance
- classmethod get_viewport_cursor_information() -> (focused=bool, screen_location=Vector2D, world_location=Vector, world_direction=Vector)¶
Retrieve information about the viewport under the mouse cursor.
- Returns:
focused (bool): If the Level editor not are in focus it will return false.
screen_location (Vector2D): Viewport-Space position of cursor.
world_location (Vector): Location of viewport origin (camera) in world space.
world_direction (Vector): Direction of viewport (camera) in world space.
- Return type:
tuple