unreal.CaptureManagerEditorSettings¶
- class unreal.CaptureManagerEditorSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DeveloperSettingsCapture Manager
C++ Source:
Plugin: CaptureManagerEditor
Module: CaptureManagerEditorSettings
File: CaptureManagerEditorSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
audio_command_tokens(Text): [Read-Only] Tokens compatible with audio command arguments.audio_tokens(Text): [Read-Write] Tokens compatible with audio properties.auto_save_assets(bool): [Read-Write] Option to automatically save the assets after the ingest process.calibration_asset_name(str): [Read-Write] Name for created Camera Calibration assets.calibration_tokens(Text): [Read-Write] Tokens compatible with calibration properties.capture_data_asset_name(str): [Read-Write] Name for created Capture Data assets.custom_audio_command_arguments(str): [Read-Write] Custom audio command arguments for the third party encoder. Leave empty to use the default arguments.custom_video_command_arguments(str): [Read-Write] Custom video command arguments for the third party encoder. Leave empty to use the default arguments.depth_sequence_asset_name(str): [Read-Write] Name for created Image Media Source depth assets.enable_third_party_encoder(bool): [Read-Write] Option to enable a third party encoder instead of the engine media readers and writers.global_tokens(Text): [Read-Only] Global tokens.image_sequence_asset_name(str): [Read-Write] Name for created Image Media Source video assets.import_directory(DirectoryPath): [Read-Write] Content Browser location where assets will be created. Must point to a directory within the project’s Content folder (e.g. /Game/CaptureManager/Imports).import_tokens(Text): [Read-Only] Tokens compatible with import propertiesingest_server_port(uint16): [Read-Write] Option to choose a listening port for the Ingest Server. Leave 0 for automatic selection of the port.launch_ingest_server_on_live_link_hub_connection(bool): [Read-Write] Option to launch the Ingest Server when a Live Link Hub connection is made.lens_file_asset_name(str): [Read-Write] Name for created Lens File assets.lens_file_tokens(Text): [Read-Write] Tokens compatible with calibration properties.max_concurrent_ingests(int32): [Read-Write] Maximum number of ingest jobs allowed to run concurrently from Blueprint/script. Higher values increase throughput on fast storage but raise CPU and disk I/O pressure. If using a third-party encoder, each slot may spawn a separate encoder process.media_directory(DirectoryPath): [Read-Write] Location to store ingested media data.on_capture_manager_editor_settings_changed(OnCaptureManagerEditorSettingsChanged): [Read-Write] Multicast delegate called whenever Capture Manager Editor settings are modified.soundwave_asset_name(str): [Read-Write] Name for created Soundwave assets.third_party_encoder(FilePath): [Read-Write] Location to the third party encoder executable.video_command_tokens(Text): [Read-Only] Tokens compatible with video command arguments.video_tokens(Text): [Read-Write] Tokens compatible with video properties.
- classmethod get_capture_manager_editor_settings() CaptureManagerEditorSettings¶
Get the Capture Manager Editor settings uobject
- Returns:
Settings Object.
- Return type:
- property import_directory: DirectoryPath¶
[Read-Only] Content Browser location where assets will be created. Must point to a directory within the project’s Content folder (e.g. /Game/CaptureManager/Imports).
- Type:
- property media_directory: DirectoryPath¶
[Read-Only] Location to store ingested media data.
- Type:
- property on_capture_manager_editor_settings_changed: OnCaptureManagerEditorSettingsChanged¶
[Read-Write] Multicast delegate called whenever Capture Manager Editor settings are modified.
- Type:
(OnCaptureManagerEditorSettingsChanged)
- set_import_directory(import_directory) None¶
Sets the Content Browser location where imported assets will be created. Must be within the project’s Content folder (e.g. /Game/CaptureManager/Imports).
- Parameters:
import_directory (DirectoryPath)
- set_media_directory(media_directory) None¶
Set the Media Directory in Capture Manager Editor Settings
- Parameters:
media_directory (DirectoryPath)