unreal.CaptureManagerDeviceSession¶
- class unreal.CaptureManagerDeviceSession(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectRepresents a connection to a device. Obtained from UCaptureManagerDeviceBlueprintLibrary and passed to all device operations.
C++ Source:
Plugin: CaptureManagerEditor
Module: CaptureManagerDeviceBlueprint
File: CaptureManagerDeviceSession.h
Editor Properties: (see get_editor_property/set_editor_property)
name(str): [Read-Write] Display name for this device. Defaults to “IP:Port” on connect. Set to a friendly name if desired.