unreal.CaptureManagerDeviceConnected

class unreal.CaptureManagerDeviceConnected(*args: Any, **kwargs: Any)

Bases: DelegateBase

Capture Manager Device Connected Delegate Signature

Parameters:

session (CaptureManagerDeviceSession)

C++ Source:

  • Plugin: CaptureManagerEditor

  • Module: CaptureManagerDeviceBlueprint

  • File: CaptureManagerDeviceBlueprintLibrary.h