unreal.CaptureManagerDeviceConnected¶
- class unreal.CaptureManagerDeviceConnected(*args: Any, **kwargs: Any)¶
Bases:
DelegateBaseCapture Manager Device Connected Delegate Signature
- Parameters:
session (CaptureManagerDeviceSession)
C++ Source:
Plugin: CaptureManagerEditor
Module: CaptureManagerDeviceBlueprint
File: CaptureManagerDeviceBlueprintLibrary.h