unreal.CameraShakeInstanceFunctionLibrary¶
- class unreal.CameraShakeInstanceFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryBlueprint function library for camera shake instance IDs.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: CameraShakeInstanceID.h
- classmethod is_valid(camera_shake_instance_id) bool¶
Returns whether a camera shake instance ID is valid.
Note that this doesn’t check if the associated camera shake is still running.
- Parameters:
camera_shake_instance_id (CameraShakeInstanceID)
- Return type: