unreal.CameraShakeInstanceFunctionLibrary

class unreal.CameraShakeInstanceFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Blueprint function library for camera shake instance IDs.

C++ Source:

  • Plugin: GameplayCameras

  • Module: GameplayCameras

  • File: CameraShakeInstanceID.h

classmethod is_valid(camera_shake_instance_id) bool

Returns whether a camera shake instance ID is valid.

Note that this doesn’t check if the associated camera shake is still running.

Parameters:

camera_shake_instance_id (CameraShakeInstanceID)

Return type:

bool