unreal.CalibratedMusicTimebase

class unreal.CalibratedMusicTimebase

Bases: EnumBase

ECalibrated Music Timebase

C++ Source:

  • Plugin: Harmonix

  • Module: Harmonix

  • File: MusicalTimebase.h

AUDIO_RENDER_TIME: CalibratedMusicTimebase = Ellipsis

Tells you almost exactly where the audio renderer is right now (smoothed version of the jittery, raw position of the audio rendering). Useful for queuing up musical events based on the current song time.

Type:

0

EXPERIENCED_TIME: CalibratedMusicTimebase = Ellipsis

Tells you what the player is actually hearing & seeing this instant (when properly calibrated). Useful for scoring player input.

Type:

1

RAW_AUDIO_RENDER_TIME: CalibratedMusicTimebase = Ellipsis

Un-smoothed, jittery, raw position of the audio rendering. Only useful for debugging!

Type:

3

Type:

Tells you exactly where the audio renderer is right now. NOTE

VIDEO_RENDER_TIME: CalibratedMusicTimebase = Ellipsis

Tells you what you should be drawing right now so it appears in sync with the music. (when properly calibrated). Useful for synchronizing animations, ui, and other visuals to the music.

Type:

2