unreal.CONodeTransformInMesh

class unreal.CONodeTransformInMesh(outer: Object | None = None, name: Name | str = 'None')

Bases: CustomizableObjectNode

CONode Transform in Mesh

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CONodeTransformInMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bounding_mesh_transform (Transform): [Read-Write] Transform to apply to the bounding mesh before selecting for vertices to transform.

  • error_msg (str): [Read-Write] Error/Warning description