unreal.CONodeTransformInMesh¶
- class unreal.CONodeTransformInMesh(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeCONode Transform in Mesh
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CONodeTransformInMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
bounding_mesh_transform(Transform): [Read-Write] Transform to apply to the bounding mesh before selecting for vertices to transform.error_msg(str): [Read-Write] Error/Warning description