unreal.CONodeSkeletalMeshTransformWithBone

class unreal.CONodeSkeletalMeshTransformWithBone(outer: Object | None = None, name: Name | str = 'None')

Bases: CustomizableObjectNode

CONode Skeletal Mesh Transform with Bone

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CONodeSkeletalMeshTransformWithBone.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_name (str): [Read-Write] Root bone used to filter vertices based on skinning weights. Vertices skinned to this bone or below will be transformed.

  • error_msg (str): [Read-Write] Error/Warning description

  • threshold_factor (float): [Read-Write] Vertex influences under this threshold will not be considered when filtering vertices. Percentage of total skin weight [0.0 , 1.0].