unreal.CONodeSkeletalMeshTransformWithBone¶
- class unreal.CONodeSkeletalMeshTransformWithBone(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeCONode Skeletal Mesh Transform with Bone
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CONodeSkeletalMeshTransformWithBone.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_name(str): [Read-Write] Root bone used to filter vertices based on skinning weights. Vertices skinned to this bone or below will be transformed.error_msg(str): [Read-Write] Error/Warning descriptionthreshold_factor(float): [Read-Write] Vertex influences under this threshold will not be considered when filtering vertices. Percentage of total skin weight [0.0 , 1.0].