unreal.CONodeSkeletalMeshSection¶
- class unreal.CONodeSkeletalMeshSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeCONode Skeletal Mesh Section
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CONodeSkeletalMeshSection.h
Editor Properties: (see get_editor_property/set_editor_property)
error_msg(str): [Read-Write] Error/Warning descriptionmaterial(MaterialInterface): [Read-Write]max_lod(int32): [Read-Write] Max LOD to propagate this section to, when using automatic LODs.tags(Array[str]): [Read-Write]texture_parameters_mode(NodePinMode): [Read-Write] All Mateiral Texture FParameters set to “Node Defined” will use this mode.uv_packaging_settings(LayoutSettings): [Read-Write] Settings used to define the maximum number of blocks the Layouts will have.The number of blocks and the reference textures are usedto define the final texture size of runtime generated textures.