unreal.CONodeSkeletalMeshSection

class unreal.CONodeSkeletalMeshSection(outer: Object | None = None, name: Name | str = 'None')

Bases: CustomizableObjectNode

CONode Skeletal Mesh Section

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CONodeSkeletalMeshSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • error_msg (str): [Read-Write] Error/Warning description

  • material (MaterialInterface): [Read-Write]

  • max_lod (int32): [Read-Write] Max LOD to propagate this section to, when using automatic LODs.

  • tags (Array[str]): [Read-Write]

  • texture_parameters_mode (NodePinMode): [Read-Write] All Mateiral Texture FParameters set to “Node Defined” will use this mode.

  • uv_packaging_settings (LayoutSettings): [Read-Write] Settings used to define the maximum number of blocks the Layouts will have.The number of blocks and the reference textures are used

    to define the final texture size of runtime generated textures.