unreal.CONodeMaterialModify

class unreal.CONodeMaterialModify(outer: Object | None = None, name: Name | str = 'None')

Bases: CustomizableObjectNode

CONode Material Modify

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CONodeMaterialModify.h

Editor Properties: (see get_editor_property/set_editor_property)

  • error_msg (str): [Read-Write] Error/Warning description

  • uv_packaging_settings (LayoutSettings): [Read-Write] Settings used to define the maximum number of blocks the Layouts will have.The number of blocks and the reference textures are used

    to define the final texture size of runtime generated textures.