unreal.CONodeMaterialModify¶
- class unreal.CONodeMaterialModify(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeCONode Material Modify
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CONodeMaterialModify.h
Editor Properties: (see get_editor_property/set_editor_property)
error_msg(str): [Read-Write] Error/Warning descriptionuv_packaging_settings(LayoutSettings): [Read-Write] Settings used to define the maximum number of blocks the Layouts will have.The number of blocks and the reference textures are usedto define the final texture size of runtime generated textures.