unreal.BypassContainerCheck¶
- class unreal.BypassContainerCheck¶
Bases:
EnumBaseSelects whether SetObjectProperties performs container diff-and-recurse logic or emits a single ValueSet for the whole property. Named (rather than bool) so call sites read clearly at the point of use.
C++ Source:
Plugin: ToolsetRegistry
Module: ToolsetRegistry
File: ToolsetLibrary.h
- NO: BypassContainerCheck = Ellipsis¶
Default. Compare incoming JSON against the live container and emit precise ArrayAdd / ArrayRemove / ArrayClear / ValueSet notifications with element indices.
- Type:
0
- YES: BypassContainerCheck = Ellipsis¶
Skip container diff logic and emit a single ValueSet for the property. Use when the receiving object handles a top-level ValueSet instead of per-element events.
- Type:
1