unreal.BuildPerfStats¶
- class unreal.BuildPerfStats¶
Bases:
StructBaseBuild Perf Stats
C++ Source:
Plugin: MeshPartition
Module: MeshPartitionEditor
File: MeshPartitionBuildPerfStats.h
Editor Properties: (see get_editor_property/set_editor_property)
per_modifier_timings(Map[SoftObjectPath, PerModifierBuildPerfStats]): [Read-Only]wall_time(double): [Read-Only] Wall clock time to process all modifiers.