unreal.BooleanToolMeshEmbedding

class unreal.BooleanToolMeshEmbedding

Bases: EnumBase

Options to account for geometry outside the local region of the Boolean modifier tool mesh.

C++ Source:

  • Plugin: MeshPartition

  • Module: MeshPartitionEditor

  • File: MeshPartitionBooleanModifier.h

INSIDE: BooleanToolMeshEmbedding = Ellipsis

Assume terrain outside the Boolean operator fully encloses the operator’s bounds. Use this if the Boolean is applied fully underground.

Type:

1

INTERSECTING: BooleanToolMeshEmbedding = Ellipsis

Assume the terrain locally passes through the Boolean operator bounds, and extends to a closed solid outside those bounds. Use this as the default for most terrain Booleans.

Type:

0

OUTSIDE: BooleanToolMeshEmbedding = Ellipsis

Assume no terrain from outside the operator bounds will affect the Boolean operation. Use this if the Boolean is applied fully above ground.

Type:

2