unreal.BooleanToolMeshEmbedding¶
- class unreal.BooleanToolMeshEmbedding¶
Bases:
EnumBaseOptions to account for geometry outside the local region of the Boolean modifier tool mesh.
C++ Source:
Plugin: MeshPartition
Module: MeshPartitionEditor
File: MeshPartitionBooleanModifier.h
- INSIDE: BooleanToolMeshEmbedding = Ellipsis¶
Assume terrain outside the Boolean operator fully encloses the operator’s bounds. Use this if the Boolean is applied fully underground.
- Type:
1
- INTERSECTING: BooleanToolMeshEmbedding = Ellipsis¶
Assume the terrain locally passes through the Boolean operator bounds, and extends to a closed solid outside those bounds. Use this as the default for most terrain Booleans.
- Type:
0
- OUTSIDE: BooleanToolMeshEmbedding = Ellipsis¶
Assume no terrain from outside the operator bounds will affect the Boolean operation. Use this if the Boolean is applied fully above ground.
- Type:
2