unreal.BooleanModifierWeightEntry¶
- class unreal.BooleanModifierWeightEntry¶
Bases:
StructBaseDefine weight channels to transfer from the boolean tool mesh
C++ Source:
Plugin: MeshPartition
Module: MeshPartitionEditor
File: MeshPartitionBooleanModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
channel_name(ChannelName): [Read-Write] The destination attribute channel to write.source_mode(BooleanModifierChannelSourceMode): [Read-Write] Determines where the values to write are acquired.source_weight_channel_name(Name): [Read-Write] Vertex weight channel name to use as source datavertex_color_index(int32): [Read-Write] Which channel of a vertex color to use as source data (0 through 3 for RGBA)write_value(float): [Read-Write]