unreal.BooleanModifierWeightEntry

class unreal.BooleanModifierWeightEntry

Bases: StructBase

Define weight channels to transfer from the boolean tool mesh

C++ Source:

  • Plugin: MeshPartition

  • Module: MeshPartitionEditor

  • File: MeshPartitionBooleanModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel_name (ChannelName): [Read-Write] The destination attribute channel to write.

  • source_mode (BooleanModifierChannelSourceMode): [Read-Write] Determines where the values to write are acquired.

  • source_weight_channel_name (Name): [Read-Write] Vertex weight channel name to use as source data

  • vertex_color_index (int32): [Read-Write] Which channel of a vertex color to use as source data (0 through 3 for RGBA)

  • write_value (float): [Read-Write]